![]() Kinda like what was going on with Fromage. Particularly, a character that can change forms in order to get new abilities (harpy for limited flying/gliding, for instance). Your third character concept there makes me think you could do some really amazing things. Regardless, this idea is probably too far out of the mainstream to be viable for a commercial game, but whatever. ![]() Numerous directional attacks would also be required, I suppose. Also, making an H-Game with this as a central concept would be even more difficult, as how would you be "knocked down" in the air? I suppose enemies could dive for you after damaging you a certain amount and you started falling or something.ĭeveloping a smooth and at least somewhat intuitive combo system would also be essential to ensure players could properly utilize such a character. Of course making levels designed for this kind of play would be incredibly difficult, but I'm just throwing ideas out here. Utilizing a flight system with aerial attacks and some sort of magic would be really innovative and interesting. In Kirby games, of course you can puff up with air to float around, but it's not really so much of a concept as it is an addon to make the game easier and avoid platforming challenges. The number of sidescrolling games where you can defy gravity for long periods of time are far and few in between. It would be kick-ass to be able to move around in a really fluid way through the air.
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